Gameplay Trailer
Audio Implementation
Project: Razlog will be officially showcased at Gamescom 2026.
Interactive Music: Composed and produced the full soundtrack. Designed a dynamic system in Wwise & Unreal Engine that morphs from calm, spherical exploration pads to aggressive 4-on-the-floor Acid-Combat based on location and combat engagement.
Comprehensive SFX Design: Created the entire sound library, including realistic environment foley (cloth, metal, wind), minimalist UI, and combat sounds.
Physics-Based Combat Audio: Developed a multi-layered impact system where hammer swings and hits react to material types (concrete, metal).
Dynamic Mixing System: Engineered a real-time mixing hierarchy that adjusts the audio landscape based on the current gameplay situation, ensuring clarity between environmental immersion and high-intensity combat.
Voiceline Implementation: Designed and implemented enemy soundscapes and voice lines, tailoring the sonic identity of the machine-led oligarchy.
Technical Implementation: Fully integrated all audio assets into Unreal Engine via Wwise, managing state transitions and real-time parameters to match the gameplay intensity.
Marius Zeeb © 2026
Sound Design, Audio Post, Music Production
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