


And Slowly I Was Dying is a narrative point-and-click game about identity, pressure and loneliness.
I worked on Sound Design, Music, Ambiences and overall Audio Direction.
The audio focuses on mood and emotional perspective: quiet, fragile moments contrast with darker, internal tension.
Sound and music support the game’s reflective tone, guiding the player through an intimate and personal story.
Marius Zeeb © 2026
Sound Design, Audio Post, Music Production
Impressum & Datenschutz